Pervasive Computing

Pervasive Computing, sometimes called ‘ubiquitous computing’ is a term used to describe environments where a wide range of computing devices (such as wearable and handheld computers, laptops, smart-card interfaces, location sensing mechanisms, etc) and computer-enabled systems are integrated into all facets of day-to-day life and activities.

Standardisation in this area covers requirements for mobile computing and nomadic learning and involves technical standards such as wireless and telecommunication protocols.

 

 

14 items in this category.

  1. Bluetooth Core Specification v2.1 + EDR
    Category: Pervasive Computing

    Bluetooth Core Specification v1.2 was designed for developers by developers with a view toward a more positive user experience and with preparedness for the future wireless world.

  1. E-Standards for Training: Recommended Standards: Content formats for mobile learning (m-learning)
    Category: Pervasive Computing

    Published by the national training system's e-learning strategy, the Australian Flexible Learning Framework, m-standards set a national baseline for m-learning which involve technologies such as mobile phones and gaming devices, PDAs (personal digital assistants), and MP3 players. The standards cover content format for teaching and learning resources and describe recommended standards to be used to support interoperability. Mobile learning (m-learning) content developers are advised to consult and use the general VET e-standards in combination with these specific m-learning recommendations: Mobile content formats, Mobile audio, Mobile video; and Mobile standards for content delivery.

  1. ICT-PR-002: Installation and Operation of IEEE 802.11 Wireless Network Devices
    Category: Pervasive Computing

    Clarifies conditions under which Institute of Electrical and Electronic Engineers wireless networks may be installed and operated within the Queensland Department of Education and Training. Defines requirements for design of any IEEE 802.11 wireless network installation of access points and bridges, for management of these devices and for allocation of frequency spectrum in school staff and student networks.

  1. IEEE 802.11 Standards for Higher Speed 802.11Wireless Local Area Networks
    Category: Pervasive Computing

    The 802.11 specifications are wireless standards that specify ways to connect computers and other gadgets to each other and to the Internet at very high speed without any cumbersome wiring, or significant expense.

  1. IEEE 802.16: LAN/MAN Broadband Wireless LANS
    Category: Pervasive Computing

    The Institute of Electrical and Electronics Engineers Standards Association (IEEE-SA) sought to make broadband wireless access (BWA) more widely available by developing IEEE Standard 802.16, which specifies the WirelessMAN Air Interface for wireless metropolitan area networks. The standard, which was first published in 2001 was created in a two-year, open-consensus process by hundreds of engineers from leading operators and vendors. IEEE 802.16 specifications support the development of fixed broadband wireless access systems to enable rapid worldwide deployment of innovative, cost-effective and interoperable multi-vendor broadband wireless access products.

  1. IEEE Distributed Systems Online
    Category: Pervasive Computing

    IEEE Distributed Systems Online aims to promote professional awareness of developments, trends, activities, and editorial coverage in the distributed systems field and provide online support for Internet Computing and Pervasive Computing. IEEE DS Online hopes to serve as a springboard for building a stronger distributed systems community and offer researchers, students, educators, application developers, and program managers a forum for sharing ideas and discussing projects.

  1. IEEE Pervasive Computing
    Category: Pervasive Computing

    This online magazine bringing together various disciplines, including hardware technologies for ubiquitous computing, software infrastructure for ubiquitous computing, sensing and interaction with the physical world, graceful integration of human users, and systems considerations, including scalability, security, and privacy.

  1. Open Mobile Alliance
    Category: Pervasive Computing

    The charter for the Open Mobile Alliance is to deliver responsive and high-quality open standards and specifications based upon market and customer requirements; establish centers of excellence for best practices and conduct interoperability testing (IOT), including multi-standard interoperability to ensure seamless user experience; create and promote common industry view on an architectural framework and be the catalyst for the consolidation of standards fora; working in conjunction with other existing standards organizations and groups such as IETF, 3GPP, 3GPP2, W3C, JCP

  1. Open Mobile Alliance
    Category: Pervasive Computing

    The charter for the Open Mobile Alliance is to deliver responsive and high-quality open standards and specifications based upon market and customer requirements; establish centers of excellence for best practices and conduct interoperability testing (IOT), including multi-standard interoperability to ensure seamless user experience; create and promote common industry view on an architectural framework and be the catalyst for the consolidation of standards fora; working in conjunction with other existing standards organizations and groups such as IETF, 3GPP, 3GPP2, W3C, JCP

  1. QR Codes
    Category: Pervasive Computing

    QR Code is a kind of 2-D (two-dimensional) symbology released in 1994 with the primary aim of being a symbol that is easily interpreted by scanner equipment. QR Codes (2D Code) contain information in both the vertical and horizontal directions, whereas a bar code contains data in one direction only. QR Code holds a considerably greater volume of information than a bar code.

  1. QR Codes
    Category: Pervasive Computing

    QR Code is a kind of 2-D (two-dimensional) symbology released in 1994 with the primary aim of being a symbol that is easily interpreted by scanner equipment. QR Codes (2D Code) contain information in both the vertical and horizontal directions, whereas a bar code contains data in one direction only. QR Code holds a considerably greater volume of information than a bar code.

  1. RSS Tutorial for Content Publishers and Webmasters
    Category: Pervasive Computing

    This tutorial explains the features and benefits of a Web format called RSS, and gives a brief technical overview of it. It also includes information on a similar format called Atom. The reader is assumed to have some familiarity with XML and other Web technologies.

  1. RSS Tutorial for Content Publishers and Webmasters
    Category: Pervasive Computing

    This tutorial explains the features and benefits of a Web format called RSS, and gives a brief technical overview of it. It also includes information on a similar format called Atom. The reader is assumed to have some familiarity with XML and other Web technologies.



  1. Wireless Application Protocol (WAP 2.0)
    Category: Pervasive Computing

    The Wireless Application Protocol (WAP) is an open, global specification that empowers mobile users with wireless devices to easily access and interact with information and services instantly. WAP works to enable easy fast delivery of relevant information and services to users of handheld digital wireless devices such as mobile phones, pagers, two-way radios, smartphones and communicators - from low-end to high-end.



Please Note

Some of the information accessible through this page is dated. It will be progressively reviewed, and where appropriate, revised.